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Explicatiile fisierelor dintr-un MuServer!
Page 1 of 1
Explicatiile fisierelor dintr-un MuServer!
Acest
tutorial este unu dintre cele mai mari ale mele si cel mai greu de
realizat si inteles...
Sa incepem, apasa pe link-ul dorit ca sa ajungi acolo...
[Info] Explicatiile fisierelor dintr-un MuServer!
Explicatie "Gate.txt"
1. Cum faci un gate pe "M"
Observatie: Revenim la numarul 2, adica "0"...
Exista 3 tipuri de gate-uri:
0 - Pentru /move, /warp sau "M"
1 - Pentru dus
2 - Pentru intors (cand vrei sa faci lagatura dintre 2 harti, o sa va explic mai tarziu acum revenim...)
20 LostTower7 LostTower7 70 8000 41
Acum
toti va intrebati de ce in Gate.txt e 42 si in MoveReq.bmd e 41, ei
bine daca va uitati la gate-ul 40-41 veti observa ca e acelasi lucru,
este gate-ul dintre L6 -> L7, L7 are nr. 2 dar nu conteaza tot in L7
ajungi :)
Deci daca vreti sa faceti un gate pe "M" cel mai important este sa folositi aceleasi numere...
2. Cum faci un gate dintre 2 harti!
Dus:
Dus: prima linie:
Dus: a doua linie:
Intors: prima linie:
Sunt numerele din "Dus, a doua linie", difera doar numarul gate-ului si Target gate
Intors: a doua linie:
Sunt numerele din "Dus, a prima linie", difera doar numarul gate-ului si Target gate
Explicatie "ShopX.txt"
Cod:14 21 0 0 0 0 0 //Rena
Explicatie "BadSyntax.txt"
Explicatie "ConnectMember.txt"
Explicatie "EventItemBag.txt"
Explicatie "Monster.txt"
Explicatie "EventItemBagII.txt"
Tipul "0"
<blockquote>0 0 0 1000 //·Î·£½Ã¾Æ
</blockquote>
0 - Map index
0 - Drop flag
0 - Min. monster level
1000 - Max. monster level
Tipul "1"
Cod:"none" 1000000 0 0 0 0 100 1
"none" - Nume EventItemBag (Event)
1000000 - Drop zen
0 - Event item type
0 - Event item index
0 - Event item level
0 - Event item drop rate
100 - Item drop rate
1 - Excellent item drop rate (1-1200)
Tipul "2"
Cod:0 17 0 4 1 0 0 0 //´ÙÅ©ºê·¹ÀÌÄ¿
0 - Type
17 - Index
0 - Min. level item drop
4 - Max. level item drop
1 - Skill
0 - Luck
0 - Option
0 - Excellent [0/1]
1
Explicatie "MonsterSetBase.txt"
# Tipul "0"
Cod:240 0 0 147 145 1
240 - Numar monstru
0 - Numar harta
0 - Distanta
147 - X
145 - Y
1 - Directie
# Tipul "1"
Cod:130 6 3 15 111 24 116 0 5
130 - Numar monstru
6 - Numar harta
3 - Distanta
15 - X
111 - Y
24 - X1
116 - Y1
0 - Directie
5 - Monster count (cati sa apara pe spot)
# Tipul "2"
Cod:61 8 30 83 176 -1
61 - Numar monstru
8 - Numar harta
30 - Distanta
83 - X
176 - Y
-1 - Directie
# Tipul "3"
Cod:82 0 30 183 128 188 135 -1 6
82 - Numar monstru
0 - Numar harta
30 - Distanta
183 - X
128 - Y
188 - X1
135 - Y1
-1 - Directie
6 - Monster count
# Tipul "4"
Cod:90 12 30 14 40 1
90 - Numar monstru
12 - Numar harta
30 - Distanta
14 - X
40 - Y
1 - Directie
Explicatie "Item.txt"
Cod:3 0 20 1 3 1 1 1 "Katache" 16 16 26 35 27 0 0 0 80 40 0 0 0 1 0 1 0 1 1
3 - Index
0 - Item solt, pozitia
20 - Skill type
1 - X
3 - Y
1 - Serial
1 - Option
1 - Drop [0/1]
"Katache" - Nume item
16 - Level item
16 - Min. damage
26 - Max. damage
35 - Speed
27 - Durability
0 - Magic durability
0 - Magic power
0 - Unknown
80 - Strength
40 - Agility
0 - Unknown
0 - Unknown
0 - Unknown
1 - Unknown
0 - DW/SM
1 - DK/BK
0 - Elf/Me
1 - MG
1- DL
# Index:
0 - Swords
1 - Axes
2 - Maces & Scepters
3 - Spears
4 - Bows & Crossbows
5 - Staffs
6 - Shields
7 - Helms
8 - Armors
9 - Pands
10 - Gloves
11 - Boots
12 - Wings & Others 1
13 - Others items 2
14 - Others items 3
15 - Scrolls
# Item slot:
0 - Left weapon (arma stanga)
1 - Right weapon (arma dreapta)
2 - Helm
3 - Armor
4 - Pands
5 - Gloves
6 - Boots
7 - Wings
8 - Guardian, Dinorant... etc
9 - Pendant
10 - Ring
-1 - Cannot be equiped (nu poate fii purtat)
# Skill:
Citeste "Skill.txt", adica numarul skill-ului...
# Coordonate: X, Y
X - Coloana
Y - Rand
# Serial:
0 - Disable
1 - Enable
# Option:
0 - Disable excellent option
1 - Enable excellent option
# Drop:
0 - Disable drop from monsters
1 - Enable drop from monsters
# Item name:
Numele item-ului
# Item level:
Level-ul itemului de drop
# Min. Damage & Max. damage:
Min. damage - 1
Max. damage - 255
# Speed:
Speed - 0-255
# Durability:
Durability - 0-255
# Magic durability:
Unknown
# Magic power:
Add wizardy damage
# Strength, Agility...:
Cerintele item-ului...
# Clase:
(1, 2, 3) Dark Wizard - Soul Master - Grand Master
(1, 2, 3) Dark Knight - Blade Knight - Blade Master
(1, 2, 3) Elf - Muse Elf - High Elf
(1, 3) Magic Gladiator - Duel Master
(1, 3) Dark Lord - Lord Emperor
Explicatie "ItemSetOption.txt"
0 - Prima optiune cand porti 2 iteme din set (Increase strength)
10 - Increase strength + 10
-1 - A doua optiune cand porti 2 iteme din set (adica nici o optiune)
-1 - Nici o valoare (value)
15 - Prima optiune cand porti setul complet (Critical damage rate)
5 - Critical damage rate + 5%
17 - A doua optiune cand porti setul complet (Excellent damage rate)
5 - Excellent damage rate + 5%
0 - A treia optiune cand porti setul complet (Increase strength)
25 - Increase srength + 25
# Optiuni:
Explicatie "ItemSetType"
Cod:14 11 0 0 0 // Lighting Sword
14 - Numar item-ului din Item.txt
11 - Numar set din ItemSetOption
0 - None
0 - None
0 - None
In cazul nostru Lighting Sword apartine setului Hyon
Explicatie "BloodCastle.dat"
n - infinit
Explicatie "ServerInfo.dat"
Luam un skill oarecare...13,18,01,00,05,01,00,00,
13 - Type
18 - Index
01 - Level
00 - Switch 0 (Toti useri pot cumpara), 1 (Numai membri)
05 - Buy Point
01 - Sell Point
00 - Sell Zen -1 (Default) vezi ItemMoney.txt
00 - Switch 0 (Toti useri pot cumpara), 1 (Numai membri guildului CS)
In cazut nostru este Invisibility Cloak+1
13.02.2008, (C) by Disconnect, Starmedia.
# EventManagement.dat
<blockquote>
# EventManagement.dat
tutorial este unu dintre cele mai mari ale mele si cel mai greu de
realizat si inteles...
Sa incepem, apasa pe link-ul dorit ca sa ajungi acolo...
- Code:
[*] BloodCastle.dat[/url]
[*] CastleDeepEvent.dat
[*] ChaosCastle.dat
[*] Crywolf.dat
[*] DevilSquare.dat
[*] EventManagerment.dat
[*] MapServerInfo.dat
[*] MuCastleData.dat
[*] RingAttackEvent.dat
[*] ServerInfo.dat
[list]
[*]BadSyntax.txt
[*]ConnectMember.txt
[*]CCSetItemDropRate.txt
[*]EventItemBag.txt
[*]EventItemBag II.txt
[*]Gate.txt
[*]Item.txt
[*]ItemSetOptions.txt
[*]ItemSetType.txt
[*]Monster.txt
[*]MonsterSetBase.txt
[*]Skill.txt
[*]ShopX.txt
[/list]
[Info] Explicatiile fisierelor dintr-un MuServer!
Explicatie "Gate.txt"
1. Cum faci un gate pe "M"
- Sa luam la nimereala un gate, si am sa vi-l explic...
Cod:42 0 4 203 70 213 81 0 0 50 - Este gate-ul din Losttower7
- Code:
[b]42[/b] - Numarul gate-ului
[b]0[/b] - Tipul de gate (/move)
[b]4[/b] - Numarul hartii
[b]203[/b] - X
[b]70[/b] - Y
[b]213[/b] - X1
[b]81[/b] - Y1
[b]0[/b] - Target gate
[b]0[/b] - Directie
[b]50[/b] - Level
Observatie: Revenim la numarul 2, adica "0"...
Exista 3 tipuri de gate-uri:
0 - Pentru /move, /warp sau "M"
1 - Pentru dus
2 - Pentru intors (cand vrei sa faci lagatura dintre 2 harti, o sa va explic mai tarziu acum revenim...)
- Acum trecem la partea de client...
- Retineti: Gate.txt si Gate.bmd trebuie sa fie acelasi
- Deschidem MoveReq.bmd si luam gate-ul din Losttower7 ca sa coincida...
- De obicei este gate-ul nr. 20
20 LostTower7 LostTower7 70 8000 41
- Code:
[b]20[/b] - Numar gate in MoveReq.bmd
[b]LostTower7[/b] - Koreana
[b]LostTower7[/b] - Engleza
[b]70[/b] - Level
[b]8000[/b] - Zen
[b]41[/b] - Numar gate din gate.txt
Acum
toti va intrebati de ce in Gate.txt e 42 si in MoveReq.bmd e 41, ei
bine daca va uitati la gate-ul 40-41 veti observa ca e acelasi lucru,
este gate-ul dintre L6 -> L7, L7 are nr. 2 dar nu conteaza tot in L7
ajungi :)
Deci daca vreti sa faceti un gate pe "M" cel mai important este sa folositi aceleasi numere...
- Revenim la prima explicatie "Target gate, Directie"
- Directie: ganditi-va la pozitia characterului nimic mai mult
- Code:
7 8 9
4 -1 6
1 2 3
- Target gate
- Aici este putin mai dificil nu cred ca veti intelege, dar am sa incerc sa va explic:
Trebuie sa numarati din 2 in 2 (0, 2, 4...) pentru fiecare gate care
contine "dus si intors" adica 1 si 2 de care am spus mai sus...- De asemenea trebuie numarat si "0" dar cu 1 numar (0, 2, 6, 7...) s.a.
2. Cum faci un gate dintre 2 harti!
- Probabil ca acum aveti ceva cunostiinte despre 1, 2 de care am zis mai sus, deci nu va fii asa greu :)
- Luam un gate la nimereala si vi-l explic:
Dus:
- Code:
1 1 0 121 232 123 233 2 0 20
2 2 1 107 247 110 247 0 1 20
- Code:
3 1 1 108 248 109 248 4 0 0
4 2 0 121 231 123 231 0 1 0
- Este gate-ul dintre Lorencia si Dungeon si invers, sa incepem...
Dus: prima linie:
- Code:
[b]1[/b] - Numar gate
[b]1[/b] - Tipul de gate (dus/intors)
[b]0[/b] - Numar harta
[b]121[/b] - X
[b]232[/b] - Y
[b]123[/b] - X1
[b]233[/b] - Y1
[b]2[/b] - Target gate
[b]0[/b] - Directie
[b]20[/b] - Level
Dus: a doua linie:
- Code:
[b]2[/b] - Numar gate
[b]2[/b] - Titul de gate (dus/intors)
[b]1[/b] - Numar Harta
[b]107[/b] - X
[b]247[/b] - Y
[b]110[/b] - X1
[b]247[/b] - Y1
[b]0[/b] - Target gate
[b]1[/b] - Directie
[b]2[/b] - Level
Intors: prima linie:
Sunt numerele din "Dus, a doua linie", difera doar numarul gate-ului si Target gate
Intors: a doua linie:
Sunt numerele din "Dus, a prima linie", difera doar numarul gate-ului si Target gate
Explicatie "ShopX.txt"
- Luam un item oarecare...
- Preferata tuturor: Rena :-D
Cod:14 21 0 0 0 0 0 //Rena
- Code:
[b]14[/b] - Type (tipul item-ului din Item.txt)
[b]21[/b] - Index (numarul item-ului din Item.txt)
[b]0[/b] - Level (+ cat sa fie 0-13)
[b]0[/b] - Durability (0-255)
[b]0[/b] - Skill (valabil pentru arme mai mult)
[b]0[/b] - Luck (luck)
[b]0[/b] - Option (additional option 0-28)
[list]
[*] Aici voi include si [i]Bless Bug[/i] (BB)
[*] Ce inseamna [i]Bless Bug[/i] ?
[*] Atunci cand vinzi un anumit item iti da mai mult zen decat cere
[*] [i]Bless Bug[/i] se poate face doar pe anumite iteme nu pe toate
[*] Ex: Jewel of Bless (de unde vine si numele)
[*] Trebuie sa pui duratility mai mare (0-255)
[/list]
Ex:
Jewel of Bless fara BB
Cod:14 13 0 0 0 0 0 //Jewel of Bless
Jewel of Bless cu BB
Cod:14 13 0 255 0 0 0 //Jewel of Bless
[list]
[*] Shop info:
[/list]
Shop0 = [Lorencia] Blacksmith
Shop1 = [Lorencia] Bar
Shop2 = [Lorencia] Wizard
Shop3 = [Lorencia] Peddler
Shop4 = [Lorencia] Peddler langa rau [GM Shop]
Shop5 = [Lorencia] Potion Girl
Shop6 = [Davias] Bar
Shop7 = [Davias] Wizard
Shop8 = [Davias] Weapon Merchant
Shop9 = [Noria] Eo the Craftsman
Shop10 = [Noria] Elf Lala
Shop11 = [Lorencia] Alex
Shop12 = [Davias] Thomson Kannel
Explicatie "BadSyntax.txt"
- Acest fisier cenzureaza unele cuvinte, un fel de sintaxe gresite. Nici eu nu stiu asa bine ce vrea sa insemne...
- Code:
"'"
"."
";"
":"
"."
"`"
"Webzen"
"webzen"
"sex"
Explicatie "ConnectMember.txt"
- Acest fisier este folosit pentru V.I.P. cand deschizi un SubServer V.I.P
- Ce inseamna ?!
- La acest server se pot conecta doar accounturile scrise aici...
- Ex:
- Code:
"accountname"
"Disconnect"
Explicatie "EventItemBag.txt"
- Acesta este primul tip de EventItemBag, cel simplu...
- Spun simplu pentru ca este asemanator cu un "shop"
- Adica poti pune cod ca in shop dar fara durability
- Ex:
- Code:
0 5 4 0 0 0 // Blade
[b]0[/b] - Type
[b]5[/b] - Index
[b]4[/b] - Level
[b]0[/b] - Skill
[b]0[/b] - Luck
[b]0[/b] - Option
- EventItemBag info:
- Code:
EventItemBag = Box of Luck
EventItemBag2 = Skeleton King
EventItemBag3 = Fire Dragon
EventItemBag4 = Star of Christmas
EventItemBag5 = Fire Cracker-Heart of Love
EventItemBag6 = Gold Metal
EventItemBag7 = Silver Metal
EventItemBag8 = Bok+1
EventItemBag9 = Bok+2
EventItemBag10 = Bok+3
EventItemBag11 = Bok+4
EventItemBag12 = Bok+5
EventItemBag13 = Ring of Warrior [40-80]
EventItemBag14 = Ring of Warrior [40-80]
EventItemBag15 = Heart of Dark Lord
EventItemBag16 = None :/
EventItemBag17 = Kundun [Kalima]
EventItemBag18 = HuntZone [Erochim]
EventItemBag19 = SeniorMix [Loren]
EventItemBag20 = Gem of Secrets
EventItemBag21 = Red Ribbon Box
EventItemBag22 = Green Ribbon Box
EventItemBag23 = Blue Ribbon Box
EventItemBag24 = Pink Chocolate Box
EventItemBag25 = Red Chocolate Box
EventItemBag26 = Blue Chocolate Box
EventItemBag27 = Light Purple Candy Box
EventItemBag28 = Vermilion Candy Box
EventItemBag29 = Deep Blue Candy Box
EventItemBag30 = Dark Elf (Crywolf Event)
EventItemBag31 = Balgass (Crywolf Event)
EventItemBag32 = Maya hands (Kanturu Event)
EventItemBag33 = Nightmare (Kanturu Event)
Explicatie "Monster.txt"
- Luam un monstru oarecare...
- Cel mai smecher: Spider :-)
- Code:
3 1 "Spider" 2 40 0 6 8 1 0 10 1 2 0 1 5 400 1800 10 2 120 10 5 0 0 0 0 0
[b]3[/b] - Numar monstru
[b]1[/b] - Rate
[b]"Spider"[/b] - Nume monstru
[b]2[/b] - Level
[b]40[/b] - HP
[b]0[/b] - Mana
[b]6[/b] - Min. damage
[b]8[/b] - Max. damage
[b]1[/b] - Defense
[b]0[/b] - Magic defense
[b]10[/b] - Attack rate
[b]1[/b] - Defense rate
[b]2[/b] - Move range
[b]0[/b] - Attack type
[b]1[/b] - Attack range
[b]5[/b] - See range
[b]400[/b] - Move speed
[b]1800[/b] - Attack speed
[b]10[/b] - Respawn time
[b]2[/b] - Attribute
[b]120[/b] - Item rate
[b]10[/b] - Money rate
[b]5[/b] - Drop item max. level
[b]0[/b] - Wind resistance
[b]0[/b] - Poison resistance
[b]0[/b] - Ice resistance
[b]0[/b] - Lightning resistance
[b]0[/b] - Fire resistance
Explicatie "EventItemBagII.txt"
- Avem un EventItemBag de tipul asta:
- Deaia l-am numit EventItemBag II pentru ca este mai greu de explicat...
- Code:
//µå·Ó°¡´É¸Ê ¼³Á¤
0 0 0 1000 //·Î·£½Ã¾Æ
1 0 0 1000 //´øÀü
2 0 0 1000 //µ¥ºñ¾Æ½º
3 0 0 1000 //³ë¸®¾Æ
4 0 0 1000 //·Î½ºÆ®Å¸¿ö
5 0 0 1000 //ºó°ø°£
6 0 0 1000 //°æ±âÀå(¹èƲ»çÄ¿)
7 0 0 1000 //¾ÆƲ¶õ½º
8 0 0 1000 //Ÿ¸£Ä
9 0 0 1000 //¾Ç¸¶ÀDZ¤Àå
10 0 0 1000 //ÀÌÄ«·ç½º
end
//µå·ÓÁ¨ ¹× ¾ÆÀÌÅÛµå·Ó È®·ü
//À̺¥Æ®¾ÆÀÌÅÛ µå·Ó È®·üÀº
//¾ÆÀÌÅÛµå·Ó È®·üÀº
1
"none" 1000000 0 0 0 0 100 1
end
//ÀÇ °ªÀÌ 1ÀÌ¸é ·£´ýÀ¸·Î Àû¿ë, 0À̸é Àû¿ë¾ÈÇÔ
2
0 17 0 4 1 0 0 0 //´ÙÅ©ºê·¹ÀÌÄ¿
0 18 0 4 1 0 0 0 //¼±´õºí·¹À̵å
0 31 0 4 1 0 0 0 //µ¥¾²ºê·Îµå
0 20 0 1 1 0 0 0 //³ªÀÌÆ®ºí·¹À̵å
0 21 0 1 1 0 0 0 //µ¥½ººí·¹À̵å
3 12 0 1 1 0 0 0 //±×·¹ÀÌÆ®·Îµå¼ÁÅÍ
4 19 0 4 1 0 0 0 //±×·¹ÀÌÆ®·¹Àμ®±Ã
4 20 0 1 1 0 0 0 //¿¡·Î¿ì¹ÙÀº¸¿?
5 9 0 4 1 0 0 0 //µå·¡°ï¼Ò¿ïÁöÆÎÀÌ
5 11 0 1 1 0 0 0 //ÄïµÐÀÇÁöÆÎÀÌ
0 16 0 0 1 1 0 1 //¿¢¼³·±Æ® Æı«ÀÇ°Ë
2 10 0 0 1 1 0 1 //¿¢¼³·±Æ® ±×·¹ÀÌÆ®¼ÁÅÍ
3 10 0 0 1 1 0 1 //¿¢¼³·±Æ® µå·¡°ï½ºÇǾî
4 16 0 0 1 1 0 1 //¿¢¼³·±Æ® ¼¼ÀÎƮũ·Î½º¼®±Ã
4 17 0 0 1 1 0 1 //¿¢¼³·±Æ® Ȧ¸®»çÀÌÆ®º¸¿ì
5 9 0 0 1 1 0 1 //¿¢¼³·±Æ® µå·¡°ï¼Ò¿ïÁöÆÎÀÌ
5 8 0 0 1 1 0 1 //¿¢¼³·±Æ® ÆĸêÀÇÁöÆÎÀÌ
7 21 0 3 0 1 0 0 //±×·¹ÀÌÆ®µå¶ó°ïÅõ±¸
7 22 0 3 0 1 0 0 //ºí·¢¼Ò¿ïÇï¸ä
7 28 0 3 0 1 0 0 //´ÙÅ©¸¶½ºÅ͸¶½ºÅ©
7 24 0 3 0 1 0 0 //·¹µå½ºÇǸ´Çï¸ä
9 21 0 3 0 1 0 0 //±×·¹ÀÌÆ®µå¶ó°ï¹ÙÁö
9 22 0 3 0 1 0 0 //ºí·¢¼Ò¿ï¹ÙÁö
9 23 0 3 0 1 0 0 //¾Æ½º¸±¹ÙÁö
9 24 0 3 0 1 0 0 //·¹µå½ºÇǸ´¹ÙÁö
9 28 0 3 0 1 0 0 //´ÙÅ©¸¶½ºÅ͹ÙÁö
10 21 0 3 0 1 0 0 //±×·¹ÀÌÆ®µå¶ó°ïÀå°©
10 24 0 3 0 1 0 0 //·¹µå½ºÇǸ´Àå°©
10 23 0 3 0 1 0 0 //¾Æ½º¸±Àå°©
11 22 0 3 0 1 0 0 //ºí·¢¼Ò¿ïºÎÃ÷
11 23 0 3 0 1 0 0 //¾Æ½º¸±ºÎÃ÷
11 28 0 3 0 1 0 0 //´ÙÅ©¸¶½ºÅͺÎÃ÷
end
- "Wtf ?! :-O eu nu inteleg koreana, chineza sau ce scrie acolo..."
- Nici nu trebuie :-)
- Sa incepem...
Tipul "0"
<blockquote>0 0 0 1000 //·Î·£½Ã¾Æ
</blockquote>
0 - Map index
0 - Drop flag
0 - Min. monster level
1000 - Max. monster level
Tipul "1"
Cod:"none" 1000000 0 0 0 0 100 1
"none" - Nume EventItemBag (Event)
1000000 - Drop zen
0 - Event item type
0 - Event item index
0 - Event item level
0 - Event item drop rate
100 - Item drop rate
1 - Excellent item drop rate (1-1200)
Tipul "2"
- Aici este mai usor pentru ca aici sunt itemele
- Asemanator cu un shop dar putin diferit si mai complex
Cod:0 17 0 4 1 0 0 0 //´ÙÅ©ºê·¹ÀÌÄ¿
0 - Type
17 - Index
0 - Min. level item drop
4 - Max. level item drop
1 - Skill
0 - Luck
0 - Option
0 - Excellent [0/1]
1
Explicatie "MonsterSetBase.txt"
- Intr-un MonsterSetBase.txt exista 5 tipuri de spoturi:
- Tipul 0 "NPC, Door, Lance, Trap... etc."
- Tipul 1 "Range spot"
- Tipul 2 "Point spot"
- Tipul 3 "Goldeni..."
- Tipul 4 "Blood Castle, Devil Square, Chaos Castle... etc."
- Acum sa luam fiecare tip pe rand si sa-l explicam...
# Tipul "0"
Cod:240 0 0 147 145 1
- In cazul nostru este Vault Keeper, Storage, Werehouse sau cum vreti sa-i ziceti...
240 - Numar monstru
0 - Numar harta
0 - Distanta
147 - X
145 - Y
1 - Directie
# Tipul "1"
Cod:130 6 3 15 111 24 116 0 5
- Aici avem Spirit Sorcerer
130 - Numar monstru
6 - Numar harta
3 - Distanta
15 - X
111 - Y
24 - X1
116 - Y1
0 - Directie
5 - Monster count (cati sa apara pe spot)
# Tipul "2"
Cod:61 8 30 83 176 -1
- ... Vim Knight
- Foarte asemanator cu tipul 0
61 - Numar monstru
8 - Numar harta
30 - Distanta
83 - X
176 - Y
-1 - Directie
# Tipul "3"
Cod:82 0 30 183 128 188 135 -1 6
- ... Golden Tantalos
- Foarte asemanator cu tipul 1
82 - Numar monstru
0 - Numar harta
30 - Distanta
183 - X
128 - Y
188 - X1
135 - Y1
-1 - Directie
6 - Monster count
# Tipul "4"
Cod:90 12 30 14 40 1
- ...Orc Warrior
- Foarte asemanator cu tipul 0 si 2
90 - Numar monstru
12 - Numar harta
30 - Distanta
14 - X
40 - Y
1 - Directie
Explicatie "Item.txt"
- Luam un item oarecare...
- Katache
Cod:3 0 20 1 3 1 1 1 "Katache" 16 16 26 35 27 0 0 0 80 40 0 0 0 1 0 1 0 1 1
3 - Index
0 - Item solt, pozitia
20 - Skill type
1 - X
3 - Y
1 - Serial
1 - Option
1 - Drop [0/1]
"Katache" - Nume item
16 - Level item
16 - Min. damage
26 - Max. damage
35 - Speed
27 - Durability
0 - Magic durability
0 - Magic power
0 - Unknown
80 - Strength
40 - Agility
0 - Unknown
0 - Unknown
0 - Unknown
1 - Unknown
0 - DW/SM
1 - DK/BK
0 - Elf/Me
1 - MG
1- DL
- Cateva informatii:
# Index:
0 - Swords
1 - Axes
2 - Maces & Scepters
3 - Spears
4 - Bows & Crossbows
5 - Staffs
6 - Shields
7 - Helms
8 - Armors
9 - Pands
10 - Gloves
11 - Boots
12 - Wings & Others 1
13 - Others items 2
14 - Others items 3
15 - Scrolls
# Item slot:
0 - Left weapon (arma stanga)
1 - Right weapon (arma dreapta)
2 - Helm
3 - Armor
4 - Pands
5 - Gloves
6 - Boots
7 - Wings
8 - Guardian, Dinorant... etc
9 - Pendant
10 - Ring
-1 - Cannot be equiped (nu poate fii purtat)
# Skill:
Citeste "Skill.txt", adica numarul skill-ului...
# Coordonate: X, Y
X - Coloana
Y - Rand
# Serial:
0 - Disable
1 - Enable
# Option:
0 - Disable excellent option
1 - Enable excellent option
# Drop:
0 - Disable drop from monsters
1 - Enable drop from monsters
# Item name:
Numele item-ului
# Item level:
Level-ul itemului de drop
# Min. Damage & Max. damage:
Min. damage - 1
Max. damage - 255
# Speed:
Speed - 0-255
# Durability:
Durability - 0-255
# Magic durability:
Unknown
# Magic power:
Add wizardy damage
# Strength, Agility...:
Cerintele item-ului...
# Clase:
(1, 2, 3) Dark Wizard - Soul Master - Grand Master
(1, 2, 3) Dark Knight - Blade Knight - Blade Master
(1, 2, 3) Elf - Muse Elf - High Elf
(1, 3) Magic Gladiator - Duel Master
(1, 3) Dark Lord - Lord Emperor
Explicatie "ItemSetOption.txt"
- Luam un set la nimereala:
- Code:
<blockquote>1 "Warrior" [color=red][b]0 10 -1 -1[/b][/color] 19 10 -1 -1 13 20 -1 -1 14 5 -1 -1 10 20 -1 -1 1 10 -1 -1 -1 -1 -1 -1 [color=red][b]15 5 17 5 0 25[/b][/color] -1 -1 -1 -1 0 0 0 0 0
</blockquote>
[b]1 [/b] - Numar set
[b]"Warrior" [/b] - Nume set
[b][color=red]0[/color][/b] - Option 2-1
[b][color=red]10[/color][/b] - Value
[b][color=red]-1[/color][/b] - Option 2-2
[b][color=red]-1[/color][/b] - Value
[b]19[/b] - Option 3-1
[b]10[/b] - Value
[b]-1[/b] - Option 3-2
[b]-1[/b] - Value
[b]13[/b] - Option 4-1
[b]20[/b] - Value
[b]-1[/b] - Option 4-2
[b]-1[/b] - Value
[b]14[/b] - Option 5-1
[b]5[/b] - Value
[b]-1[/b] - Option 5-2
[b]-1[/b] - Value
[b]10[/b] - Option 6-1
[b]20[/b] - Value
[b]-1[/b] - Option 6-2
[b]-1[/b] - Value
[b]1[/b] - Option 7-1
[b]10[/b] - Value
[b]-1[/b] - Option 7-2
[b]-1[/b] - Value
[b]-1[/b] - Option 8
[b]-1[/b] - Value
[b]-1[/b] - Option 9
[b]-1[/b] - Value
[b][color=red]15[/color][/b] - Full 1
[b][color=red]5[/color][/b] - Value
[b][color=red]17[/color][/b] - Full 2
[b][color=red]5[/color][/b] - Value
[b][color=red]0[/color][/b] - Full 3
[b][color=red]25[/color][/b] - Value
[b]-1[/b] - Full 4
[b]-1[/b] - Value
[b]-1[/b] - Full 5
[b]-1[/b] - Value
[b]0[/b] - None
[b]0[/b] - None
[b]0[/b] - None
[b]0[/b] - None
[b]0[/b] - None
0 - Prima optiune cand porti 2 iteme din set (Increase strength)
10 - Increase strength + 10
-1 - A doua optiune cand porti 2 iteme din set (adica nici o optiune)
-1 - Nici o valoare (value)
15 - Prima optiune cand porti setul complet (Critical damage rate)
5 - Critical damage rate + 5%
17 - A doua optiune cand porti setul complet (Excellent damage rate)
5 - Excellent damage rate + 5%
0 - A treia optiune cand porti setul complet (Increase strength)
25 - Increase srength + 25
# Optiuni:
- Code:
0 - Increase strengh
1 - Increase agility
2 - Increase energe
3 - Increase vitality
5 - Increase min. attack damage
6 - Increase max. attack damage
7 - Increase magic damage
9 - Increase attack successfull rate
10 - Increase defence
11 - Increase maximum life
12 - Increase maximum mana
13 - Increase maximum AG
14 - Increase AG
15 - Critical damage rate
16 - Increase critical damage
17 - Excellent damage rate
18 - Increase excellent damage
19 - Increase skill damage
20 - Double damage rate
21 - Ignore enermy's defense
22 - Increase shield's defence
Explicatie "ItemSetType"
- Luam un oricare item... si vi-l explic
Cod:14 11 0 0 0 // Lighting Sword
14 - Numar item-ului din Item.txt
11 - Numar set din ItemSetOption
0 - None
0 - None
0 - None
In cazul nostru Lighting Sword apartine setului Hyon
Explicatie "BloodCastle.dat"
- Aici cred ca este de ajuns traducerea...
- Code:
// Acest fisier contine timpul din Blood Castle
// Timp de intrare / Timp de jucat / Timp de asteptare pana sa inceapa BC
0
5 15 1
end
// Drop-ul pentru Blood Castle
// Item drop rate (10)/n) / Excellent item drop rate (1/1200) / Timp de diparitie a item-ului
1
100 10 0
end
// Numar Blood Castle (0~6), Crystal statue HP, Castle gate HP
2
0 60000 140000 // Blood Castle 1
1 100000 220000 // Blood Castle 2
2 140000 260000 // Blood Castle 3
3 160000 340000 // Blood Castle 4
4 200000 440000 // Blood Castle 5
5 240000 500000 // Blood Castle 6
6 305000 565000 // Blood Castle 7
end
n - infinit
Explicatie "ServerInfo.dat"
- Code:
[GameServerInfo]
ServerName = MuOnline // Nume server
ServerCode = 0 // Folosit pentru SubServer normal sau V.I.P., GameServer_CS
PkLimitFree = 0 // Probabil pentru Stadium event, nu stiu sigur
NonPK = 0 // PK [0/1]
ConnectMemberLoad = 0 //Folosit pentru SubServer V.I.P. (ConnectMember.txt)
Luam un skill oarecare...13,18,01,00,05,01,00,00,
13 - Type
18 - Index
01 - Level
00 - Switch 0 (Toti useri pot cumpara), 1 (Numai membri)
05 - Buy Point
01 - Sell Point
00 - Sell Zen -1 (Default) vezi ItemMoney.txt
00 - Switch 0 (Toti useri pot cumpara), 1 (Numai membri guildului CS)
In cazut nostru este Invisibility Cloak+1
13.02.2008, (C) by Disconnect, Starmedia.
- Code:
1 "Poison" 30 12 42 0 6 10 1 0 0 1
[b]1[/b] - Number
[b]"Poison"[/b] - Name
[b]30[/b] - Min. Damage
[b]12[/b] - Max. Damage
[b]42[/b] - Mana Cost
[b]0[/b] - Stamina Cost
[b]6[/b] - Range
[b]10[/b] - Unknown
[b]1[/b] - Dark Wizard
[b]0[/b] - Dark Knight
[b]0[/b] - Elf
[b]1[/b] - Magic Gladiator
[b]# MemberShop.txt[/b]
Luam un cod oarecare...
- Code:
<blockquote>//[CSSetItemDropRate]
255
//[Type] [Index] [Number] [CC -1] [NumberItems]
35 30 20 10 5
0
2 2 //Ceto Rapier
14 4 //Hyon Lightning Sword
end
2
1 0 //Warrior Morning Star
end
4
9 4 //Gaia Golden Crossbow
5 4 //Gywen Silver Bow
end
5
0 0 //Apollo Skull Staff
end
7
5 0 //Warrior Leather Helm
6 2 //Eplete Scale Helm
1 4 //Hyon Dragon Helm
2 0 //Apollo Pad Helm
7 2 //Hera Sphinx Mask
3 4 //Anubis Legendary Helm
10 0 //Ceto Vine Helm
11 1 //Gaia Silk Helm
12 2 //Odin Wind Helm
end
8
5 3 //Warrior Leather Armor
0 1 //Hyperion Bronze Armor
6 2 //Eplete Scale Armor
8 3 //Garuda Brass Armor
9 4 //Kantata Plate Armor
15 4 //Gaion Storm Crow Armor
2 0 //Apollo Pad Armor
4 4 //Evis Bone Armor
7 3 //Hera Sphinx Armor
3 4 //Anubis Legendary Armor
11 1 //Gaia Silk Armor
12 4 //Odin Wind Armor
13 4 //Argo Spirit Armor
14 4 //Gywen Guardian Armor
end
9
5 4 //Warrior Leather Pants
0 1 //Hyperion Bronze Pants
6 2 //Eplete Scale Pants
8 2 //Garuda Brass Pants
15 4 //Gaion Storm Crow Pants
2 1 //Apollo Pad Pants
4 2 //Evis Bone Pants
7 3 //Hera Sphinx Pants
10 1 //Ceto Vine Pants
11 1 //Gaia Silk Pants
12 2 //Odin Wind Pants
13 3 //Argo Spirit Pants
end
10
5 0 //Warrior Leather Gloves
8 3 //Garuda Brass Gloves
9 4 //Kantata Plate Gloves
1 4 //Hyon Dragon Gloves
2 3 //Apollo Pad Gloves
7 3 //Hera Sphinx Gloves
3 4 //Anubis Legendary Gloves
10 0 //Ceto Vine Gloves
11 2 //Gaia Silk Gloves
12 3 //Odin Wind Gloves
13 3 //ArgoSpirit Gloves
14 4 //Gywen Guardian Gloves
end
11
5 0 //Warrior Leather Boots
0 1 //Hyperion Bronze Boots
8 4 //Garuda Brass Boots
9 4 //Kantata Plate Boots
1 4 //Hyon Dragon Boots
15 2 //Gaion Storm Crow Boots
4 3 //Evis Bone Boots
7 4 //Hera Sphinx Boots
10 0 //Ceto Vine Boots
12 2 //Odin Wind Boots
14 4 //Gywen Guardian Boots
end
6
6 3 //Hera Skull Shield
9 3 //Eplete Plate Shield
end
13
8 2 //Warrior Ring Of Ice
9 4 //Kantata Ring Of Posion
21 1 //Garuda Ring Of Fire
22 0 //Anubis Ring Of Earth
23 3 //Kantata Ring Of Wind
24 4 //Apollo Ring Of Magic
12 2 //Eplete Pendant Of Lightning
13 4 //Pendant Of Fire
25 0 //Apollo Pendant Of Ice
26 2 //Evis Pendant Of Wind
27 4 //Gaion Pendant Of Water
28 3 //Gywen Pendant Of Ability
End
</blockquote>
# EventManagement.dat
<blockquote>
- Code:
//---------------------------------------------------------------------------------
// File Name: EventManagerment
// GS Version: 0.99.62
// Last Worked: [MBT] Disconnect
//---------------------------------------------------------------------------------
0
//---------------------------------------------------------------------------------
// Red Dragon
//---------------------------------------------------------------------------------
//[Type] [Hour] [Minute]
//---------------------------------------------------------------------------------
//---------------------------------------------------------------------------------
// Skeleton King
//---------------------------------------------------------------------------------
//[Type] [Hour] [Minute]
//---------------------------------------------------------------------------------
1 0 0
1 4 0
1 8 0
1 12 0
1 16 0
1 20 0
//---------------------------------------------------------------------------------
// Golden Troops
//---------------------------------------------------------------------------------
//[Type] [Hour] [Minute]
//---------------------------------------------------------------------------------
2 0 0
2 1 0
2 2 0
2 3 0
2 4 0
2 5 0
2 6 0
2 7 0
2 8 0
2 9 0
2 10 0
2 11 0
2 12 0
2 13 0
2 14 0
2 15 0
2 16 0
2 17 0
2 18 0
2 19 0
2 20 0
2 21 0
2 22 0
2 23 0
//---------------------------------------------------------------------------------
// White Wizard
//---------------------------------------------------------------------------------
//[Type] [Hour] [Minute]
//---------------------------------------------------------------------------------
3 0 0
3 1 0
3 2 0
3 3 0
3 4 0
3 5 0
3 6 0
3 7 0
3 8 0
3 9 0
3 10 0
3 11 0
3 12 0
3 13 0
3 14 0
3 15 0
3 16 0
3 17 0
3 18 0
3 19 0
3 20 0
3 21 0
3 22 0
3 23 0
end
# EventManagement.dat
- Code:
<blockquote>//---------------------------------------------------------------------------------
// File Name: EventManagerment
// GS Version: 0.99.62
// Last Worked: [MBT] Disconnect
//---------------------------------------------------------------------------------
0
//---------------------------------------------------------------------------------
// Red Dragon
//---------------------------------------------------------------------------------
//[Type] [Hour] [Minute]
//---------------------------------------------------------------------------------
//---------------------------------------------------------------------------------
// Skeleton King
//---------------------------------------------------------------------------------
//[Type] [Hour] [Minute]
//---------------------------------------------------------------------------------
1 0 0
1 4 0
1 8 0
1 12 0
1 16 0
1 20 0
//---------------------------------------------------------------------------------
// Golden Troops
//---------------------------------------------------------------------------------
//[Type] [Hour] [Minute]
//---------------------------------------------------------------------------------
2 0 0
2 1 0
2 2 0
2 3 0
2 4 0
2 5 0
2 6 0
2 7 0
2 8 0
2 9 0
2 10 0
2 11 0
2 12 0
2 13 0
2 14 0
2 15 0
2 16 0
2 17 0
2 18 0
2 19 0
2 20 0
2 21 0
2 22 0
2 23 0
//---------------------------------------------------------------------------------
// White Wizard
//---------------------------------------------------------------------------------
//[Type] [Hour] [Minute]
//---------------------------------------------------------------------------------
3 0 0
3 1 0
3 2 0
3 3 0
3 4 0
3 5 0
3 6 0
3 7 0
3 8 0
3 9 0
3 10 0
3 11 0
3 12 0
3 13 0
3 14 0
3 15 0
3 16 0
3 17 0
3 18 0
3 19 0
3 20 0
3 21 0
3 22 0
3 23 0
end
</blockquote>
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